Lost in the Dark: Emotion Adaption

A poster accepted to UIST2012.

25th Symposium on User Interface Software and Technology (UIST)
Sponsored by ACM’s special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH)
Cambridge, Massachusetts, USA. October 7-10, 2012.

Our poster presents an adaptable 3D video game which uses user’s emotions as input to alter and adjust the gaming environment.

Video Preview

http://www.youtube.com/embed/eKbATzHN1aQ

Abstract

Having environments that are able to adjust accordingly with the user has been sought in the last years particularly in the area of Human Computer Interfaces. Environments able to recognize the user emotions and react in consequence have been of interest on the area of Affective Computing. This work presents a project – an adaptable 3D video game, Lost in the Dark: Emotion Adaption, which uses user’s emotions as input to alter and adjust the gaming environment. To achieve this, an interface that is capable of reading brain waves, facial expressions, and head motion was used, an Emotiv® EPOC headset. For our purposes we read emotions such as meditation, excitement, and engagement into the game, altering the lighting, music, gates, colors, and other elements that would appeal to the user emotional state. With this, we achieve closing the loop of using the emotions as inputs, adjusting a system accordingly as a result, and elicit emotions.

Poster

Reference

Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., Atkinson, R., and Kobayashi, Y. (2012). Lost in the Dark: Emotion Adaption. In Adjunct Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST). ACM, New York, NY, USA, pp 79-80. ISBN: 978-1-4503-1582-1.

doi=10.1145/2380296.2380331